![]() This room has a few displays and a secret area. Beyond the door is a series of turns until you reach a set of stairs up. Going further you will find a secret exit activated by a switch that leads to the pool room.įor the pool room, you can unlock the door by placing a filled bucket from 24 and placing it on the plate on 07. ![]() Touching the painting will get you a Wyrmguard chest. If you jumped into the pit, you will come across a room with a healing fountain and painting at 06. Near this switch, you will find a journal from the guards that had resided here at some point in the past. In the hall beyond the gate, you will find a pit and farther ahead is a gate with a switch that leads to a set of stairs down to the pool room. On a nearby broken column, you will find a button that opens the exit gate. All you need to do to complete this room is jump up on each successive column until you reach the top where you the Yellow Kiran Stone. Room 01 contains a series of broken columns that lead up to a tall unbroken one. You will see an unlit torch on the left like the one you encountered in Stonegate. The two itinerants can find their way out, so focus your attention on the opposite door. You are rewarded with some karma and clues to the locations of two of Kiran Stones. The key to free them is in a small chest next to the door to room 05. Now flip the switch and when you enter, you will encounter Castro and Felix – two farmers turned treasure seekers – who have been taken prisoner by the local Wyrmguard. If you search around the barrels, you will find some Wyrmguard arms. Also, the path through the dungeon is almost completely linear, and unless you seek to complete the Kiran shield quest, you will not need to do any backtracking.Īfter entering the dungeon, you will find a switch and gate along with some barrels. While the dungeon is not a tutorial level, its puzzles are only slightly more complex than those found in Stonegate, and the obvious solution is always the correct one. Your toughest fight is the Wyrmguard at the end, but he will surrender when sufficiently damaged. While there are a few small spiders, they pose only a slightly greater threat compared to the giant rats. In addition, there are plenty of cure and healing potions to remedy any damage. Your most common threat is the giant rat, but its bite does little damage and will potentially only poison your health by a small amount. You will also find most of a full suit of leather armor within, so combined with Stonegate, you will have a full suit of leather armor without spending a crown.Īs for opponents, there are few enemies that reside within this well-lit dungeon. There are plenty of supplies including several bows and plenty of arrows within the dungeon. Contrary to what the warrior Orson on the path says, you do not need to prepare in advance for this dungeon. Despise is the first dungeon you will delve in Ultima IX.
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